![]() ![]() The repetitive nature sets in at about the halfway point in the tour because of the lack of events and tracks. My biggest gripe is that there aren’t any new event types besides Gymkhana. You will get frustrated early on but keep at it because once you unlock the Battersea Compound to complete 80 missions you will master it there.Īll the other event types are back such as Rally Cross, Rally, Land Rush, Trailblazer etc. ![]() The cars can be squirrely because of how powerful they are and learning when to time each trick takes hours. It’s all great fun but takes a lot of time to master. Pull out into a third person view (it’s not really possible in the first person) and tear around the area trying to rack up a certain amount of points, beat a speed run, or smash into a certain amount of objects. Doing donuts, spins, getting air, drifting, and all the fun stuff you can’t do on the track. The main attraction here is the new Gymkhana events which are all about tricks. This time around the visual aesthetics steer away from the street gang style of art and move onto a weird psychedelic thing about triangles…don’t ask me. The core gameplay is pretty much the same. Not much has changed from DiRT 2 besides a visual, physics, car roster, and track upgrade. Codemasters has always pushed the latest hardware for the best physics and graphics possible and DiRT 3 is no exception. The DiRT series has come along way from the Colin McRae Rally series and has been around for over 15 years. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |